Slay the Spire 2 Wiki

Card

Hang

Deal 10 damage. Double the damage ALL Hang cards deal to this enemy.

Hang is a rare Necrobinder attack costing 1 Energy that deals 10 damage and doubles the damage all copies of Hang deal to the targeted enemy. Each subsequent Hang played on the same enemy deals exponentially more damage: 10, 20, 40, 80, creating a terrifying geometric progression.

Hang scales best with Dredge, which retrieves cards from your Discard Pile to replay Hang multiple times. Graveblast similarly recovers Hang from the discard. Transfigure adding Replay to Hang effectively counts as playing it twice, doubling the multiplier in a single card play.

In Necrobinder's Doom archetype, Hang provides an alternative damage-scaling path that excels against single high-HP targets. Against bosses like Lagavulin Matriarch and The Insatiable, chaining 3-4 Hang plays can deal hundreds of damage. Multiple copies of Hang in your deck amplify each other, making it one of the few Necrobinder cards that rewards taking duplicates.

Details

Card TypeAttack
Cost1
RarityRare
TargetSingle-Enemy
Effect TextDeal 10 Damage. Double The Damage ALL Hang Cards Deal To This Enemy.

Character

NoindexNo
In GameConfirmed

Guides & Articles

Quick Facts

Type
Card
Confidence
Medium
Verified
Mar 12, 2026