All card types: attacks, skills, powers, quests, and status cards
Abrasive
Sly. Gain 1 Dexterity. Gain 4 Thorns.
Abrasive is a 1-cost rare Power card for the Silent that applies 3 Poison to ALL enemies whenever you shuffle your…
Accelerant
Poison is triggered 1 additional time.
Accelerant is a 2-cost rare Power card for the Silent that gains 1 energy at the start of each turn for the rest of…
Accuracy
Shivs deal 4 additional damage.
Accuracy is a 1-cost uncommon Power card for the Silent that permanently increases the damage of all Shiv cards by 4…
Acrobatics
Draw 3 cards. Discard 1 card.
Acrobatics is a 1-cost common Skill card for the Silent that draws 3 cards and then discards 1 card. The net result is…
Adaptive Strike
Deal 18 damage. Add a 0 cost copy of this card into your Discard Pile.
Adaptive Strike is a rare Defect attack costing 2 Energy that deals 18 damage and adds a 0-cost copy of itself into…
Adrenaline
Gain 1 Energy. Draw 2 cards. Exhaust.
Adrenaline is a 0-cost rare Skill card for the Silent that gains 1 energy, draws 2 cards, and Exhausts. At zero cost…
Afterimage
Whenever you play a card, gain 1 Block.
Afterimage is a 1-cost rare Power card for the Silent that gains 1 Block every time you play a card for the rest of…
Aggregate
Gain 1 energy for every 4 cards in your Draw Pile.
Aggregate is an uncommon Defect skill costing 1 Energy that grants 1 Energy for every 4 cards in your draw pile. In…
Aggression
Gain 3 Strength. At the end of your turn, lose 1 Strength.
Aggression is a 2-cost Rare Power card for the Ironclad that grants 3 Strength immediately but causes you to lose 1…
All for One
Deal 10 damage. Put ALL 0 cost cards from your Discard Pile into your Hand.
All for One is a rare Defect attack costing 2 Energy that deals 10 damage and puts ALL 0-cost cards from your Discard…
Amplify
The next Power card you play this turn is played twice.
Amplify is a rare Defect skill costing 1 Energy that causes the next Power card you play this turn to be played twice.…
Anger
Deal 6 damage. Add a copy of this card into your Discard Pile.
Anger is a 0-cost Common Attack card for the Ironclad that deals 6 damage and adds a copy of itself to your discard…
Anticipate
Gain 3 Dexterity this turn.
Anticipate is a common Silent skill that grants 3 Dexterity for the current turn, providing a temporary but…
Armaments
Gain 5 Block. Upgrade a card in your Hand.
Armaments is a 1-cost Common Skill card for the Ironclad that grants 5 Block and lets you Upgrade a card in your hand…
Ashen Strike
Deal 6 damage. Deals 3 additional damage for each card in your Exhaust Pile.
Ashen Strike is a 1-cost Uncommon Attack card for the Ironclad that deals 6 base damage plus 3 additional damage for…
Assassinate
Innate. Deal 10 damage. Apply 1 Vulnerable. Exhaust.
Assassinate is a 2-cost rare Attack card for the Silent that deals 15 damage, and if the enemy is below half HP, the…
Backflip
Gain 5 Block. Draw 2 cards.
Backflip is a 1-cost common Skill card for the Silent that gains 5 Block and draws 2 cards. The combination of defense…
Backstab
Innate. Deal 11 damage. Exhaust.
Backstab is a 0-cost uncommon Attack card for the Silent with Innate, meaning it always appears in your opening hand.…
Ball Lightning
Deal 7 damage. Channel 1 Lightning.
Ball Lightning is a common Defect attack that deals 7 damage and channels 1 Lightning Orb for 1 Energy. It combines…
Banshee's Cry
Deal 33 damage to ALL enemies. Costs 2 Energy less for each Ethereal card played this combat.
Banshee's Cry is a rare Necrobinder attack with a base cost of 6 Energy that deals 33 damage to ALL enemies, reduced…
Barrage
Deal 5 damage for each Channeled Orb.
Barrage is a common Defect attack costing 1 Energy that deals 5 damage for each Channeled Orb you have. With a full…
Barricade
Block is not removed at the start of your turn.
Barricade is a 3-cost Rare Power card for the Ironclad that prevents Block from being removed at the start of your…
Bash
Deal 8 damage. Apply 2 Vulnerable.
Bash is a 2-cost Common Attack card in the Ironclad's starting deck that deals 8 damage and applies 2 Vulnerable to…
Battle Trance
Draw 3 cards. You cannot draw additional cards this turn.
Battle Trance is a 0-cost Uncommon Skill card for the Ironclad that draws 3 cards but prevents you from drawing any…