Card
Pinpoint
Deal 17 damage. Costs 1 less energy for each Skill played this turn.
Pinpoint is a 1-cost uncommon Attack card for the Silent that deals 12 damage plus 4 additional damage for each card drawn this turn. In turns with heavy card draw, Pinpoint's damage scales rapidly. Drawing 3 extra cards brings the total to 24 damage, making it a powerful finisher for draw-heavy turns.
Pinpoint synergizes with Backflip, which draws 2 cards for bonus Pinpoint damage plus Block. Acrobatics draws 3 cards for a significant damage boost. Adrenaline draws 2 cards at zero cost, increasing Pinpoint's damage for free. Shadow Step draws 2 cards and makes the next card free, potentially enabling a massive Pinpoint play.
Silent players should pick Pinpoint in decks with abundant card draw where the bonus damage is consistently high. It excels in late-game fights against bosses like Doormaker and Test Subject #C10 where big draw turns enable massive Pinpoint damage. The card is less effective in decks with minimal draw support.
Details
Character
Guides & Articles
Quick Facts
- Type
- Card
- Confidence
- High
- Verified
- Mar 12, 2026
