Card
Follow Through
Deal 6 damage to ALL enemies. If the last card you played this turn was a Skill, apply 1 Weak to ALL enemies.
Follow Through is a 1-cost Uncommon Attack card for the Ironclad that deals 7 damage and, if you played another Attack this turn before it, deals 7 damage again for a total of 14. The conditional double hit rewards Attack chaining.
Follow Through is naturally triggered by cheap Attacks like Anger, Iron Wave, and Pommel Strike played earlier in the turn. Leading Strike sets up both the bonus damage and satisfies Follow Through's condition. Rage generates Block from each Attack played, making the chain of Attacks both offensive and defensive. Inflame and Demon Form boost both potential hits. In Attack-heavy decks with Expect a Fight, the energy is available to chain multiple Attacks.
Follow Through is a solid damage card for Attack-heavy Ironclad decks. Pick it when your deck naturally plays 2 or more Attacks per turn, which most Ironclad decks do. Against Kaiser Crab, 14 damage for 1 energy is excellent efficiency. Against Vantom, chaining Attacks with Follow Through provides strong sustained damage. The condition is easy to meet in the Ironclad's typical Attack-focused builds. It rewards the aggressive sequencing that defines the character.
Details
Character
Guides & Articles
Quick Facts
- Type
- Card
- Confidence
- High
- Verified
- Mar 12, 2026
