Card
Loop
At the start of your turn, trigger the passive ability of your rightmost Orb.
Loop is an uncommon Defect Power costing 1 Energy that triggers the passive ability of your rightmost Orb at the start of each turn. This effectively doubles the passive output of your most important Orb, whether that is extra Lightning damage, extra Frost Block, extra Dark charging, or extra Plasma Energy every single turn.
Loop pairs perfectly with Defragment, as the bonus Focus makes both the normal passive and Loop's extra trigger more powerful. Glacier and Coolheaded set up Frost Orbs whose doubled passive generates substantial Block. Darkness charges a Dark Orb twice as fast with Loop, and Capacitor gives more Orb Slots to position the right Orb in the rightmost slot.
For the Defect, Loop is a core Power for Orb strategies that benefits almost every build. Against bosses like Kin Priest and The Insatiable who deal consistent damage, Loop with a Frost Orb doubles your passive Block generation. Against Lagavulin Matriarch, a Dark Orb with Loop charges twice as fast for a devastating Evoke. Position your most important Orb carefully, as Loop always targets the rightmost slot.
Details
Character
Guides & Articles
Quick Facts
- Type
- Card
- Confidence
- High
- Verified
- Mar 12, 2026
