Slay the Spire 2 Wiki

Card

Tank

Gain 20 Block. Gain 2 Dexterity this turn.

Tank is a 2-cost Rare Skill card for the Ironclad that grants 20 Block and 2 temporary Dexterity for the current turn. The massive Block gain combined with the Dexterity boost makes all other Block cards played this turn significantly more effective.

Tank is exceptional with Barricade, where the 20 Block persists and feeds Body Slam. The Dexterity boost makes Shrug It Off, Iron Wave, and True Grit generate extra Block for the rest of the turn. Juggernaut triggers from each Block gain, dealing damage alongside the defensive setup. Impervious on the same turn as Tank generates 32 Block instead of 30. Feel No Pain's Exhaust Block also benefits from the Dexterity boost.

Tank is a premium defensive card for the Ironclad. Pick it in Block-heavy decks, especially with Barricade. The Dexterity bonus rewards turns where you play multiple Block cards, making it a lynchpin for defensive combo turns. Against Doormaker and Kaiser Crab, Tank's massive Block helps survive the hardest-hitting turns. It is less impactful in aggressive Strength decks but still provides a strong defensive option. The Ironclad values this card in any deck that plans to Block.

Details

Card TypeSkill
Cost2
RarityRare
TargetSelf
Effect TextGain 20 Block. Gain 2 Dexterity This Turn.

Character

NoindexNo
In GameConfirmed

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Quick Facts

Type
Card
Confidence
Low
Verified
Mar 12, 2026